General VR questions
Virtual Reality and nausea—what's the deal?
In recent years, the VR industry has made tremendous progress in reducing motion sickness, with much attention paid to improving the technologies and understanding its causes.
Why do you get nauseous in VR?
Conflicting signals: Your brain receives conflicting information from your eyes and your vestibular system.
Depth perception: VR creates a depth perception that your brain may not be able to process properly.
Fortunately, there are various approaches used to reduce or even prevent motion sickness.
This is how we work on our games:
1. Improved hardware and software: Manufacturers of VR headsets are constantly working on improving image quality, reducing lag, and minimizing motion blur, thereby reducing the risk of motion sickness.
2. Optimization of motion algorithms: We implement advanced algorithms that regulate movement patterns and speeds, making the user experience smoother and more comfortable.
3. Use of a comfortable environment: By designing VR environments that contain less intense movements and rapid changes, the risk of motion sickness can be reduced.
What you can do yourself to reduce motion sickness:
1. Ensure a well-ventilated room.
2. Eat and drink enough, but not too much, before putting on the VR headset.
3. Adjust the brightness of your VR headset to prevent overstimulation.
4. Not too much light in the room.
5. Adjust the interpupillary distance of your glasses properly.
6. Do not turn your head too much or too quickly.
What is 6DoF
6DoF stands for “Six Degrees of Freedom” and refers to freedom of movement in a three-dimensional space. 6DoF offers the ability to move forward, backward, up, down, left, and right, and to rotate around you. This is in contrast to 3DoF or 360 VR, where it is only possible to look around from a fixed perspective.
This extra freedom of movement offers the opportunity for the player to explore the environment at their own pace. 6DoF in the controllers also makes it possible to have natural interactions with the environment.
Together, this creates a much more immersive and interactive experience.
How are security and privacy ensured when using VR?
At Changefied, absolutely no usage data from individual users is recorded or linked to the platform. This means that no personal data is stored or shared, ensuring that user privacy remains fully safeguarded. Through this approach, Changefied minimizes any risk of data breaches and ensures that users can train in VR anonymously and safely.
In addition to this strict non-registration of user data, Changefied operates in accordance with GDPR legislation and applies encryption to data transfer where relevant. Changefied also pays attention to physical safety by advising on a secure VR user environment and guiding users with training and support.
This strong focus on privacy, combined with a secure user environment and transparent communication, makes Changefied VR solutions a reliable and safe tool in healthcare and education.
In short: Changefied deliberately does not collect user data, operates in accordance with privacy legislation, and creates a safe, controlled VR experience for all participants.
How does VR contribute to executive functions and independence?
Virtual Reality (VR) training supports the development of executive functions by providing a safe, controlled, and repeatable learning environment in which users can practice skills such as planning, decision-making, problem-solving, and goal-directed action. Through realistic, experiential scenarios, users are actively engaged in training cognitive functions that are essential for self-regulation and independence. This process reduces fear of failure because mistakes can be made without immediate consequences, and immediate feedback helps improve skills.
Recent research underscores that VR gaming and specific VR training programs can lead to improvements in executive functioning, such as better processing speed, fewer task errors, and a higher quality of life, particularly in people with brain injury or neurodivergence. VR simulations also practice stress management, cognitive flexibility, and impulse control, contributing to better self-structuring and independence in daily life.
Specific applications of VR, such as the Virtual Public Transport platform, train planning skills, problem-solving abilities, and focus in lifelike situations (for example, traveling independently on public transport). The powerful combination of 6DoF technology ensures maximum freedom of movement and realism, which promotes the transferability of learned skills to the real world.
Virtual OV
Neurodivergentie & Virtual OV
Virtual OV targets everyone who wants to increase self-reliance, with a special focus on neurodivergent people. These are people whose brains function differently from the neurotypical norm.
Focus groups:
- Mild intellectual disability (MID)
- Autism spectrum disorder
- Language Development Disorder (LDD)
- Acquired Brain Injury (ABI)
- And others with sensory processing, social, or flexibility challenges
How does Virtual Public Transport help everyone?
- Neurodivergent travelers: Explicit social public transport rules (ask for help, keep your distance)
- TOS: Communication practice in a realistic public transport context
- TBI: Restoration of familiar routines after brain damage
- Everyone: Safe, repeatable training for self-confidence
Which VR headsets are suitable for Virtual OV?
- HTC Vive Focus
- Meta Quest 2, 3 in 3S
- Pico 4
These VR headsets have sufficient computing power to smoothly render the detailed and interactive Virtual Public Transport environment. They offer the necessary performance for an immersive and responsive experience while navigating virtual public transport scenarios.
Virtual TechLab
Who is Virtual TechLab intended for?
Virtual TechLab is designed for educational institutions, particularly those specializing in technical education and IT-related subjects. It is suitable for both beginners and advanced students.
In Virtual TechLAb, you can learn everything about IT hardware or refresh your knowledge!
Is Virtual TechLab available in the Meta Store?
Yes, Virtual TechLab is officially available in the Meta Store!
You can download the demo; the full learning platform can be purchased within the demo.
Which VR headsets are suitable for Virtual TechLab
- HTC Vive Focus
- Meta Quest 2, 3 in 3S
- Peak 3 in 4
These VR headsets have sufficient computing power to smoothly render the detailed and interactive Virtual TechLab environment. They offer the necessary performance for an immersive and responsive experience while navigating.
